Could have spent more time on this had Janemba became available earlier in the US PSN store... DLC characters always come late :(
Anyways, I think he may have some really interesting mix-up options. Maybe there's more to play with his j.214L/M/H. I guess I'll put up a supplementary video if I find anything interesting over the weekend.
No solo 100% combo at the moment. The last combo wasn't for damage optimization; you can actually get over 8800 damage started with zero meter in Sparking. I tried a few things but couldn't get over 9200 so I decided to play with some side-switching instead.
\\ BGM: Janemba's theme
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Combo Notation and Transcript:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SuperDash = H+S
DragonRush = L+M (press A1 or A2 to snap)
Vanish = M+H (hold M+H to feint during Sparking)
SparkActivation = L+M+H+S
xx = cancel the move before "xx" with the move after
- = follow-up move from the previous
j. = after a jump/ in air (e.g. j.L means a light attack in the air)
sj. = after a super jump
dj. = after a double jump
~ = jump cancel/ double jump cancel
iad = instant air dash (input 956 after a jump-cancellable move)
(Transcript will be added soon. Please check again later.)
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#Janemba #DBFZ #Combo
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