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Adding Points of Interest to a Gaia Terrain in Unity

Adding Points of Interest to a Gaia Terrain in Unity There are plenty of videos out there that show you how to create great Unity terrains. They use techniques that, frankly, are beyond me. I'm no artist. If this sounds like you then this series is for you.

In this series of videos I'll show you how you can create great terrains for demo's, prototypes and pleasure. I'll show you some of the tools from the Unity Asset Store that mean even non-artists can get good results.


If you are an artist, but are new to Unity terrain generation you will still get value from this series as all of these tools have been selected for their utility to real artists too.

In this second episode we will us Procedural Worlds Gaia to Make our terrain more interesting by adding Points of Interest, such as farms, villages and rock clusters. The whole process will take less than 5 minutes.

Previously in this series:

Previously in this series:

Creating the Base Terrain using Gaia:

Still to come in this series:

Adding Trees and Grass (using Gaia)
Lighting and Water (using Ambient Skies and Ambient Water samples included in Gaia)
A Quick Flythrough (using Pegasus)
Improved Terrain Texture Splatmap (using Gaia)
Underwater Vegetation (using GeNa and Underwater Plants v2)
Improved Terrain Textures (using Complete Terrain Texture)
Improving the Flythrough (using Pegasus)
Improved Skies and Lighting, including Time of Day (using Ambient Skies)
Flocking Birds (using Bird Flock)
Schooling Fish (using Fish School)
Some wandering wildlife (using Crux, Emerald AI and Animal Pack Deluxe)
Populating the villages (using Game Creator)
Cutscene: The Dragon Attacks (using Game Creator and Infinity PBR RPG Character Pack)

(and maybe more as I think of them)

Asset Store Links:

Procedural Worlds, Gaia:

Unity,Game Development,Game Dev,Film,

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