Think you've got a grip on how the Trainer Difficulty setting works in Zwift? Well, there's one more thing to know. Zwift handles negative gradients differently. In this video I discuss and demonstrate the simulation commands sent to a smart trainer for uphill and downhill gradients and compare those to the in-game virtual gradient your avatar has to slog up (and down).
Please note: The discussion around the 'Trainer Difficulty' making you faster or slower in-game (virtual reality) has been run and done. It doesn't have any impact over the in-game virtual speed. See my video here: How you produce those watts is a topic for another day.
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