Hello everyone! In this fifteenth video tutorial we will see how to improve the architecture of our 3D Engine.
In particular we will see why and how we have to redesign our Graphics Engine in order to have a RenderSystem
and also we will introduce a bit of Resource Management
talking about RAII principle and how to create and handle the exceptions.
DIRECTX SDK JUN 2010 :
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ENTIRE TUTORIAL SERIES:
I hope you'll enjoy this tutorial!
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