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So I Tried a 'Hard Mode' of The Thousand-Year Door...

So I Tried a 'Hard Mode' of The Thousand-Year Door... Because 60 damage Amazy Dayzees are fun! And 448 health Bonetail. It’s not a full-on Paper Mario Master Quest mod for TTYD, but it is challenging! Modding The Thousand-Year Door is currently limited to text hacks, codes, and texture replacements. Thankfully, we can use codes to make things more difficult. There isn’t really a defined “Hard Mode” as far as I’m aware, but I wanted to livestream this game with a twist, using a couple Gecko Codes to keep things interesting.

Only enemy health and enemy attack power are changed from the base game. But you’d be surprised how much this can affect the way you approach certain fights, especially because the enemy HP code (by Zephiles) can apply a random multiplier to their base health. I went with 1.5x to 3x health for all enemies. Goombas have 2 base health, so with this specific range, every individual Goomba we encounter varies between 3 to 6 health. That multiplier also applies to bosses, making some of those fights a lot more tense… higher base health leads to ridiculously increased health due to the multiplier.

The other code is an attack modifier (by Jdaster64), which I set to add a 1.5x multiplier to all enemy attacks. Unlike the Double Pain badge already found in-game, this affects Mario AND his partners, but only applies to enemies, not items or stage props. Speaking of Double Pain, it stacks with the enemy attack multiplier on Mario. And since I was streaming this, there were times where I equipped Double Pain if Twitch chat suggested it. I hope you guys enjoy some of the most fun and most intense moments.

For a bit more context, there were a few things Twitch viewers had control over. Chat got to collectively choose each level up through a poll, which is why we ended up with an overwhelming amount of Badge Points compared to Heart Points and Flower Points. Viewers could also choose Mario’s clothes, specifically between the traditional red, and a Luigi outfit, Wario outfit, or Waluigi outfit.

We also had a major "bitwar" throughout this playthrough - do we fight the Shadow Queen and save the world? Or become her servant, so we could have a Goth GF? Any paid subscriptions or bits cheered during this series could be added as points towards one of these endings. The “Goth GF Evil Ending” won, which is why I didn’t fight the Shadow Queen in this playthrough. I look forward to taking her down in the next challenge run. But hey, the Pit of 100 Trials was very difficult here, and served as a formidable “final boss” of its own... shoutouts to Kappy for helping with strats on the last 20 floors!

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Codes used:
$Random HP in Range [Zephiles]
C21uuuuu 0000001D
7CA802A6 9421FFE0
90A10024 BF810010
7C1F0378 7C7D1B78
7C9C2378 809A0000
80640000 280300AB
41A10098 A8C40008
7CC33378 38E0vvvv
3880xxxx 2C040000
4081005C 2C041388
41810054 2C070000
4081004C 2C071388
41810044 7C043800
4180003C 7C8621D6
38840032 7CC639D6
38C60032 38E00064
7CC63BD6 7C843BD6
7C862050 38640001
3C808000 6084yyyy
7C8803A6 4E800021
7C633214 2C030001
40A00008 38600001
B07E0108 B07E010A
B07E010C B07E010E
B07E0110 B07E0112
7FE0FB78 7FA3EB78
7F84E378 BB810010
80A10024 7CA803A6
38210020 901E0zzz
60000000 00000000

uuuuu = 29290 (US), 23DAC (JP), 2AD78 (EU)
vvvv = Min multiplier in % (in hex)
xxxx = Max multiplier in % (in hex)
yyyy = 5DA0 (US), 5EC4 (JP), 5E68 (EU)
zzz = 140 (US, EU), 13C (JP)

$Global Enemy ATK Modifier [Jdaster64]
C20Fzzzz 00000013
9421FFD0 9001002C
7C0802A6 90010034
BF410008 7FBFEB78
83D40004 2C1E00AB
41A10054 A3D7000A
2C1E0000 40820048
2C1F0000 40810040
3BC0xxxx 2C1E0000
40A1001C 2C1E1388
41810014 7FFFF1D6
3BFF0032 3BC00064
7FFFF3D6 2C1F0001
40A00008 3BE00001
2C1F0063 40A10008
3BE00063 7FE0FB78
BB410008 7C1D0378
3C7E0002 80010034
7C0803A6 8001002C
38210030 00000000

xxxx = ATK Multiplier in % (in hex); e.g. 00C8 = 200%
zzzz = D890 (NA), 8918 (JP), E6FC (PAL)

Video Intro Animated by TheSneakySpy:

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